Okay, all of us agree that the ocean is sort screwed up proper? Like, we’ve all seen that YouTube video showing how deep the sea is and unanimously agree that it’s, like, terrifying? As a lot as I like stress-free subaquatic metropolis builders and exploring underwater alien worlds, I would like games about stuff within the sea that makes my pores and skin crawl to consider. Enter Full Fathom.
So, Full Fathom isn’t out but, and even has an official launch date, however I simply love the thought and look of this game. Being developed by Daemon House, that is an oceanic survival horror the place you’re trapped in a derelict submarine that has sunken to the depths of an abyssal sea. You have to navigate your environment and preserve the sub up and working to make your manner again to civilisation, aka a rusty tin can is your final lifeline.
From the trailer and screenshots, controlling the submarine appears extremely tactile. Looks such as you’ll be working forwards and backwards between placing inputs into the navigation console, managing the ship’s turrets, checking the engine room, studying the sonar scanner, and making an attempt to not let the bizarre, foreboding noises from outdoors the hull seep into your mind. It seems to be such as you actually are utterly answerable for charting the ocean, which is a scary thought.
There’s one thing about controlling large, mechanical contraptions that I like. Full Fathom’s totally different consoles and screens remind me why I like games like Nauticrawl and Far: Changing Tides a lot. The vibe right here could be very totally different from these although and feels extra like Iron Lung by way of paranoia and claustrophobia (one other wonderful underwater horror game).
But yeah! Full Fathom seems to be cool, and you may take a look at the game’s Steam web page here. Have some extra screenshots: