The makers of Warhammer 40,000: Darktide have laid out their plans to enhance the co-op shooter’s buying and crafting methods. The gear system modifications, attributable to arrive within the subsequent patch, do sound like enhancements to the present state of issues. These plans don’t sound higher than fully ending the tedious grinds of random rolls and making numbers greater. Why enhance when it could be higher to take away?
Darktide is a enjoyable Left 4 Dead-ish cooperative FPS (as our Warhammer 40,000: Darktide overview will inform you) with two flaws: 1) not sufficient ranges; 2) a completely uninteresting grind to get higher random rolls of weapons and make numbers greater. Progress on #1 seems gradual, although largely as a result of Fatshark have not talked a lot about it so we do not know what is going on on. Progress on #2 is irritating as a result of their plan is to transform it, not take away it.
In a blog post final night time, builders Fatshark defined they’ve been interally playtesting the remainder of Darktide’s crafting methods (it launched with out most) for some time, having completed making their performance in December. And after enjoying with them, they “weren’t pleased” releasing them of their present kind.

“Throughout the launch interval for Darktide, we started to obtain suggestions from gamers enjoying the game in its entirety,” Fatshark clarify. “One of the loudest suggestions factors we noticed was exposing points in our acquisition strategies for objects. We recognized that these points for merchandise acquisition can be additional compounded by the Blessing crafting options we had carried out. It would end in a irritating expertise for gamers. We determined to carry again the extra crafting performance whereas we revisit our merchandise acquisition methods to alleviate the would-be pressure on the crafting system.”
You can learn the weblog submit for full explanations however I’ll run by means of the massive factors. The primary merchandise store, which sells a small inventory of random objects that refresh each hour, will “enhance the number of objects within the hourly catalogue in each the bottom merchandise ranking vary and their potential.” You’ll additionally at all times have the ability to purchase a primary garbage frequent model of any weapon sort your character has unlocked. You’ll now earn a random merchandise after finishing each mission, and get fancier rolls for dealing with harder challenges. And the contracts which give tokens to spend in Sire Melk’s Requisitorium (one other merchandise store) would require much less work to finish and supply bigger rewards, whereas the standard of his inventory will likely be improved too.
The submit additionally explains the form of all of the crafting methods, which collectively will allow you to enhance weapons to larger rarities, randomly reroll perks on gear, break down gear to completely unlock perks for future crafting, and apply particular unlocked perks to different gear. This nonetheless sounds a chore. It all nonetheless sounds a chore.
The merchandise store will nonetheless refresh hourly. You will nonetheless must grind contracts for the fancier objects in Sire Melk’s Requisitorium. You will nonetheless must grind gathering crafting supplies. You will nonetheless must do all this for a system of randomised objects which have by no means, ever, not as soon as in my 60-ish hours of play ever provided me attention-grabbing selections to make.

The random perk alternatives supply small and uninteresting bonuses. The random stats are largely uninteresting, although generally very noticeable when a nasty roll on one stat makes an otherwise-good merchandise really feel horrible. I by no means agonise over which weapon I ought to decide. I by no means really feel like a roll opens new tactical prospects. Some rolls are good and a few are unhealthy and most are, like, superb. It’s boring busywork. I do not suppose these methods are redeemable.
Focus on overhauling and increasing these methods looks like lacking the forest for the bushes: the entire concept of number-embiggening and gear-grinding in a game like this sucks, and Darktide can be higher off with out it. Rip it out.
You can’t ignore all this junk and simply play Darktide. Refusing to interact with the grind and guff will go away you undergeared to deal with the mid-to-high issue ranges, which I discover much more attention-grabbing. I’m reminded of the frustration I confronted in Destiny 2, needing to grind Power degree to play its most satisfying challenges, like Grandmaster Nightfalls. That finally made me cease enjoying Destiny, and I’ve barely performed Darktide since December.
Or in the event you’re geared and levelled however your mates aren’t, enjoying Darktide collectively feels bizarre. While they combat for his or her lives, I can tear by means of hordes like tissue paper. Sometimes I dangle again to allow them to face a satisfying problem, and I solely swoop in raining bolter fireplace if the mission falls into jeopardy. That feels unfun and a bit patronising, like I’m an uncle who tries to play soccer on the extent of his nieces and nephews however can’t resist punting it between the jumpers from throughout the backyard when he desires to declare victory then retire in glory to the patio with a tinny and a scotch egg.
The presence of this junk misdirects your consideration too. Big numbers and particular colors and synthetic shortage and hourly refreshes and a number of crafting methods make it really feel vital, like one thing you must take note of, and may need to take note of. At the very least, it suggests this could really feel rewarding. I fell for this at first, or was curious to discover the methods. Then the extra I performed, the extra rolls I noticed, the extra high-level loot I discovered, the much less I cared about any of it. It’s a waste of my time, expressly designed to waste my time.
Darktide’s loot grind is a manifestation of a horrible want some trendy multiplayer games have: to monopolise your gaming time. Too few are keen to be stuff you play, take pleasure in, then put down till you are within the temper once more or a brand new replace or growth arrives with thrilling new issues to take a look at. These demanding games need you to maintain working dailies and weeklies and grinding and unlocking objects and levelling up your characters and levelling up your battle move and hey, when you’re right here, does not this £9 pores and skin look cool? These treadmills can create the phantasm of satisfaction however finally they’re hole and disappointing. It is disagreeable to pay cash for games which echo some behaviours of grody free-to-play games as a result of they’re ravenous for my consideration, and possibly my pocket cash too.
The worst half is that Darktide is admittedly enjoyable beneath this! As I’ve stated earlier than, at coronary heart it is a bizarre and shouty and mucky Left 4 Dead which embraces the spectacle and silliness of Warhammer 40K’s grimdark future. I would fortunately play Darktide on and off with buddies for yonks if solely it weren’t making an attempt to pressure us to do chores and homework.