Reality Bytes: Was 2022 a great yr for VR?

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December at all times seems like a great month for VR gaming. Perhaps it is as a result of Christmas and VR headsets go collectively like mangers and Messiahs, or maybe its as a result of digital actuality is the one place I’m more likely to see daylight earlier than March. In any case, for those who’re giving or receiving a pair of magic goggles this festive season, I’ll be recommending a few stocking fillers to go along with it on the finish of this text.

First although, it is time for a extra normal little bit of stocktaking. 2022 was an enormous ol’ shrug of a yr for VR gaming. Which is to not say it was dangerous, loads of enjoyable and fascinating games launched within the final twelve months, one among which I’d most likely put in my private prime ten. But from each a {hardware} and software program perspective, nothing launched this yr is more likely to shift the needle.

BoneLab was one of many top-selling VR games this yr

The most notable VR {hardware} to drop this yr was the Quest Pro, Meta’s premium headset that, whereas purposeful as a gaming system, is not actually geared towards your common client. It does technically provide some vital enhancements over the Quest 2, like face-tracking and full-colour blended actuality. But these enhancements merely aren’t well worth the “oof”-inducing value. Outside of that, the one different notable headset launched this yr was the Pico 4. Pitching itself as a substitute for the Meta Quest in previews, with related specs and price-point, it had some fairly good buzz within the runup to launch. Sales, nevertheless, have reportedly disappointed its creators. As for games, on each Quest and Steam, your top-selling VR titles launched in 2022 embody Among Us VR, BoneLab, and After The Fall. Decent titles, all three, however none would have you ever dashing out to blow £400 on a display to your face.

The Meta Quest Pro VR headset and controllers, seen from the back
Very Meta

As for the most important VR information tales of 2022, the yr was largely overshadowed by Meta’s painfully embarrassing makes an attempt to persuade the world that the Metaverse goes to be a factor. At this yr’s Meta Connect, Mark Zuckerberg had the air of an Enron government desperately making an attempt to persuade everybody that the individuals pounding on his door are in truth adoring followers and never a conga-line of livid shareholders craving to shake him by the ankles, whereas Meta Horizon’s infamous leg tweet will likely be perpetually burned into my reminiscence. Yet Meta’s woes stretched far past some badly pitched advertising and marketing. Meta has reportedly misplaced $10 billion in its VR and AR division, a determine that former CTO John Carmack stated made him “sick to my stomach”. Meanwhile, the corporate was struggling to get its own employees to make use of Horizon Workrooms, the enterprise oriented little bit of Meta’s metaverse challenge. All of this has culminated in a big and bitter spherical of layoffs, with 11,000(!) individuals shedding their jobs, and accusations that Zuckerberg’s obsession with the metaverse will “kill the company”.

There was some excellent news amid the chaos. A correct Quest 3 is on the best way, doubtless coming subsequent yr. Also, as of June this yr, Meta had bought an estimated 15 million Quest 2s, which implies that, mixed with all the opposite headsets floating round on the market, VR now has a firmly established user-base for builders to promote their games to. That’s nonetheless a a lot smaller user-base, than say, PS4 or Switch (or certainly, common PCs) but it surely does imply you can also make a VR game and have an honest shot of it promoting effectively. To give an instance, After The Fall, a four-player cooperative VR game from the creators of Arizona Sunshine, earned $1.4 million within 24 hours of launch, greater than Arizona Sunshine did in its first month.

A screenshot of soldiers fighting monsters in a corridor in VR game After The Fall
A healthful scene from After The Fall

In quick, regardless of Mark Zuckerberg’s greatest efforts, VR gaming is in a reasonably wholesome place proper now. The market stays solely a fraction of the scale of your common flatscreen games, and the additional inconvenience of VR means it should doubtless by no means lead the cost in video games. But we’re not seeing a repeat of VR within the Nineteen Nineties. The tech works. The games are good. VR is right here to remain.

And whereas this yr has been quiet in comparison with 2020 or 2016, subsequent yr is trying much more fascinating. The greatest stuff is all occurring over on PlayStation – no less than till we discover out extra in regards to the Quest 3. But even outdoors of that, there are some thrilling games on the horizon. Saints And Sinners: Chapter 2 – sequel to what is likely to be the most effective full-fat VR gaming expertise outdoors of Half-Life: Alyx – is already out on Quest 2, and launches on PC VR in February subsequent yr. Saints And Sinners’ developer Skydance Interactive can also be engaged on a snazzy-looking fantasy journey known as Behemoth. NDreams’ Ghostbusters game seems prefer it is likely to be a riot. Low-Fi goals to provide the closest you will get to Blade Runner in VR, and I additionally just like the look of Pirates VR: Jolly Roger. I think about Meta’s obtained some stuff within the tank, for its full Quest 3 reveal as effectively, and who is aware of what shock magic Valve may convey to the desk in 2023.


Ho ho ho! Jolly Saint Rick right here. Can’t fairly handle the lengthy white beard but, however I’ve obtained the waistline and supernatural consumption-rate of sherry neatly lined. Anyway, for those who’re searching for a brand new VR game for your self or a big different this Christmas, listed here are three wonderful titles from this yr that I’d heartily advocate.

The Last Clockwinder

A screenshot from the VR game Clockwinder, with many identical little humanoid robots all doing different things in a small garden

The Last Clockwinder is by far my favorite VR game of 2022, as a result of it does one thing I’ve by no means seen in a VR game earlier than. It’s a first-person puzzler through which you construct elaborate Rube Goldberg machines utilizing your individual physique. To clarify, the game lets you report your physique’s personal actions, then helps you to spawn cute little robots that can play these actions on a loop. You use this method to create chains of robots performing totally different actions in a sequence. For instance, you may report your self selecting up an object and throwing it throughout the room, then rush to the other aspect of the room to report your self catching that object and putting it in a storage container. It’s tremendous novel and equally enjoyable, all wrapped up in a delicate story about you making an attempt to save lots of an enormous magic tree.


A barren moonscape in VR game Wanderer

Another game closely oriented round clocks, though on this case it is a time-travelling watch that talks. Wanderer sees you striving to avert an apocalypse that is already occurred by travelling again to totally different time intervals to change the course of historical past. Interactively it is a pretty normal VR puzzler, with numerous rummaging by means of rooms and twiddling with extremely tangible objects and contraptions. But the time-travelling conceit provides an entertaining dose of novelty, as you have to regularly transport objects from one time interval into one other to resolve the puzzles. It’s additionally one of many prettiest VR games round outdoors of Half-Life: Alyx, with spectacular environments and pleasingly detailed interiors. I discovered the watch’s Southern Gentleman shtick to be a tad irritating, however that did not cease me from having fun with this formidable and very lush journey.

Moss: Book II

A screenshot from Moss in VR, showing a little mouse in front of a huge, snowy ice palace

Although I’ve highlighted the sequel right here as a result of it got here out this yr, both Moss games are effectively value your time for the best way they synthesize first-person VR and third-person platforming. You assume the function of a godlike narrator who should information slightly mouse known as Quill by means of a stunning miniature fantasy world. But it is how Moss performs that makes it particular. You management Quill like an everyday platforming character, utilizing the analogue stick to maneuver her round, and the buttons to leap and combat enemies. At the identical time, you additionally use your fingers to govern objects within the setting, fixing puzzles and transferring obstacles out of Quill’s means. The sequel is solely a much bigger, higher model of the unique. But the primary game’s solely actual drawback was that it was fairly quick, so a sequel which delivers extra of the identical is simply dandy.

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