The monsters lurking inside Sons Of The Forest could have been delayed, however they’re nonetheless very a lot coming to get you. We’re creeping ever nearer to the hit survival sequel’s February twenty third launch date, however IGN have lead the foray with a hands-on preview that reveals slightly extra about what to anticipate. Expect mutants with improved AI and particular person tastes, higher constructing, and companions you’ll be able to boss round.
We’ve already glimpsed many of the new monsters in trailers, however that is the primary time we have realized about their personalities. Developers Endnight Games instructed IGN that there is a complete system at play, the place some enemies “have management qualities that may affect the selections of others and even promote concepts of their ranks, comparable to faith”. The mutants apparently all have “their very own tastes, needs and proclivities”, although IGN reporter Dale Driver was very a lot instructed that moderately than proven it. Who is aware of how significant or noticeable will probably be in apply.
Driver does say the AI feels a lot improved during the last game, with the sense that they have been creating plans and reacting to him moderately than mindlessly charging about. The unique Forest’s mutants would typically stare and lurk moderately than simply assault, so it is neat to listen to they’re leaning into extra menacing behaviour. Driver says they’d assault his buildings when he wasn’t watching them, and retreat as soon as he’d dispatched a few of their raiding social gathering.
Companions are the opposite main headline. You begin off with Kelvin, a soldier with head trauma who you’ll be able to command to collect constructing supplies. There’s additionally a clip the place he wordlessly factors at an approaching gang of mutants sneaking up behind the participant, which is charmingly eery. If you deal with him poorly he’ll get upset and change into much less productive, although there is a three-limbed mutant you’ll be able to recruit afterward if he will get too surly.
Giving you an AI you’ll be able to assign busy work to is a neat thought, and works nice in Deep Rock Galactic. It’s nonetheless humorous that we’re hailing diminished engagement with a core a part of a game as a style innovation.
IGN’s preview has extra particulars I have never gone into, so give it a watch. It mentions mutant wars, a map that is 4 occasions as large as the unique, and an overhauled constructing system that permits you to place each plank.
The unique Forest continues to be very a lot value venturing into. It’s accessible for £16/$20/€17 on Steam.