One dev who labored on The Witcher 3: Wild Hunt had a great take into consideration their most ineffective piece of video game information in response to a Twitter stumper, however nonetheless got here up with one thing fascinating anyway. Patrick Mills was a quest designer on The Witcher 3 and senior quest designer on Cyberpunk 2077 for CD Projekt RED, and shared a neat little bit of trivia about The Witcher 3’s wandering retailers on his personal account this week. Mills revealed that the script for these lads would dish out fixes no matter stage you had been at within the game.
“In Witcher 3 we would have liked an at all times working little bit of logic to ship some patch fixes (so that you’d get the fixes utilized irrespective of the place you had been within the game),” Mills tweeted, “so an enormous variety of fixes had been added to the script that ruled the “wandering retailers” present in all areas of the game.” This revelation about The Witcher 3’s wandering retailers happened when Mills responded to a question posed by SuperPodSaga that went viral earlier this month.
Responding to a query about whether or not the service provider might be killed, and if that might cease the fixes from being utilized, Mills admitted that he wasn’t positive if it was doable to bump off this useful itinerant. He insisted the fixes would nonetheless deploy even when you might. “It’s principally a matryoshka, with the fixes hidden inside his script, however not likely reliant on it (simply that it is at all times energetic),” the dev identified.
“This man walks all around the land delivering quest fixes out of his bag like santa,” Mills added. “I dunno if this qualifies as ineffective, these quest fixes had been very helpful.” Mills mentioned that “a whole bunch and a whole bunch of fixes” had been carried round by means of the game by the wandering retailers, though their usefulness didn’t final. “It’s not like this anymore, finally his burdens had been lightened and the fixes had been moved to a extra affordable (however much less fascinating) place,” he mentioned.
In Witcher 3 we would have liked an at all times working little bit of logic to ship some patch fixes (so that you’d get the fixes utilized irrespective of the place you had been within the game) so an enormous variety of fixes had been added to the script that ruled the “wandering retailers” present in all areas of the game pic.twitter.com/GjcuZBIPOE
— Patrick Mills (@PKernaghan) January 24, 2023
The repackaged and reworked next-gen model of The Witcher 3: Wild Hunt launched in December, however was a wee bit borked. Hardware editor James discovered that The Complete Edition’s efficiency was worse even with out ray tracing switched on. CD Projekt promised to work on fixing the problems, and have launched some hotfixes since to stabilise the game’s efficiency. Still, maybe it may be time to ship the wandering retailers again out once more to assist repair the game?